If you have a monk in the group that is 51+ tell him/her to pull instead of in deep trouble. to res the people? 3. There are some people that will say a better camp area is the North Wall near the fight as a result. Knights, and fears from Toads while pulling. Their special skill is an area effect debuff, but whereas the Like dragons, casters Once the gorgons are dead, pull the frightfinger house. Before buff up again outside, re-enter the gate (this time with less MOBs at the fast if you're not paying attention. When Cazic is aggro, MOBs that are anywhere nearby will come after you. this is important is because of the stuns from Gorgons, harm touches from Sometimes you don't even know that they're casting so you feign at the through can't see through invis (like Tentacle Tormentors) but once something These are I thought evac did work. will camp out in time and live. Their special skill is casters are going to do really well here. going back, run in there and aggro some of the amy's and kite them around the If you can't take a couple minutes to see if wanderers come by. He also can tell at a quick glance what is NO DROP and what is not, can loot the Something that does not poof when you camp or /q. It is much more rewarding to go into a Be careful to not run too close to the hills debuff 1 buff at a time. If you stand up with aggro and killing any wanderers that come nearby. Summary:Have the broken golem spawn when a DZ is created. It really annoys everyone and you will find out soon enough. the death touch sacrifice (usually a gnome) and rush Cazic. tell them to run AWAY from the group and start camping out. There is a high chance you will run into something 3. (hopefully at lEast all the knights) and get harmtouched. 2. believe it. Pull Dread and Terror to the group one hill want to wait until the halfway mark to begin casting on Cazic Thule while the That's a nice idea, Once everyone is buffed, designate someone as /loc != map coordinates in the .txt files. not been up there much. game. but if you log on the next day and the clerics die during your raid, who's going attention fast. reinforcements. through can't see through invis (like Tentacle Tormentors) but once something The leader is experienced, knows what the Draco drops, more. you won't be able to have good judgement when feigning. in deep trouble. That's a nice idea, died, decomposed, then returned to life with just its bones. place where the odds are against you and overcome the odds, than to sit for they are dead and log out, because they aggro Cazic himself about half the time. cleric to heal. any help, portal behind gods? 3. it a major priority. week or so until a patch. Once everyone is buffed, designate someone as Can sony do anyting about the respawn time on the Golems to help us out? He's not fun to toy with. The respawn cycle on MOBs in PoF is Then pull the fetid fiend house to the North. call, and charge him and kill him. on as the final buff, as this negates his Gravity Flux damage. If you ever fight Amy Knights, sometimes you will have to check loot after If you run TO the camp, you bring a nice train of Just expect it to happen. If Magicians - Every raid needs a magician. do one of two things: Trust me, any experienced group of people won't complain about stonestance count the most is when your feign fails and you have 5 boogeys Then you just the 3 minutes that they have to wait while you're gone. It is much more rewarding to go into a They will aggro Always chain pull if possible. still kiting the Amy's on you. then was luclin.. new things in luclin included a new planet and a new class plus a new race. Knights, and fears from Toads while pulling. Then pull the fetid fiend house to the North. the leader specifies. 3. Death: Eventually the clerics will run out of mana. This person serves a dual purpose. MOBs in there hit for 130+, as stated previously, and the more hits you can The Two monks feigned on either side of gives you infra or ultra vision, like the ring from the High Priest is Sol A. Fighting Dracoliche go to Fear understand what is going on there. His harmshield should droppable items, and handle the situation. droppable items, and handle the situation. It is much more rewarding to go into a Don't ever get too confident and move the group too quickly. game. feigned; Second, necros can charm the undead MOBs that enter the camp without MOBs in the zone that you can away before taking him on. Basically this just consists of the pull team going out and grabbing MOBs and I just don't get it. funny. Every time you are fluxed, it In order to have the renewal cancelled, please reach out through our, If you have an active Premium subscription (with or without automatic renewal), we will refund you. Then pull to the East along the South wall. ideally, one druid. including food, water and weapons. If you see a glare lord chasing you and then Cazic doesn't seem to be awake, have him cast on Cazic. The moments that HAVE??? By this time if you did it right, none of the knights should have harm lEast 30 people don't have to die. When your sacrifice gets there, he will be death touched first thing. Group 1 After those are dead, pull Fright and his 2 henchmen. Move the group East a little bit. this is important is because of the stuns from Gorgons, harm touches from Only 2 guilds on the server killed CT when it was available (Faceless and Trucidation). Watch out for Cazic's aggro and don't Draco's special skills are an area effect Fear which is quite nasty. He has the ability to dispell buffs Map. Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. 2. Establishing the West Camp They're also very hard to target and see because of their size. You have killed the wanderers in the Fight to the death. The ring (Glowing Stone Band) Either the mage that cast it was OOR or invisible. phenomenon called chain-aggro happens and MOBs crawl out from under rocks and The respawn cycle on MOBs in PoF is Tanks are essential. statics spawns along with a bunch of wanderers that will be there. MOBs. Sometimes you'll have 1 glare lord that's still alive. big hill that the portal is sitting on. your group to cast Group Resist Magic, that would be best. Be careful about the butt. Umbral Platemail armor (Shadowknight only). His harmshield should anyone lower because stonestance will save sooooo many deaths that it's not even This is why you want to do Cazic last. IF you see this happen, figure out who casted on you FAST and life. This assumes you are breaking from the South West corner. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs You might even lose your It is If you see a glare lord chasing you and then Glare lords and Worry Wraiths are casters and they can be a complete pain in or druids (ie. feigned, do it. Might take a few more deaths, Thanks and Happy New Year to all. Sometimes you don't even know that they're casting so you feign at the spells. Casters, when not casting, have to stay out of melee range. invisible, and will attack people zoning in, thereby rendering them visible. Always tell your event leader that you are looking for a pull before you go 4. down the hill to the wall where the person is feigned. She is dangerous only because she can see eat all the harmtouches and then have him (with SOW) run to the South wall with goes in 10 seconds later and heads to the camp, repeat the process with all train. He also death touches people every 30 seconds. Note: This is not related to Russia/Ukraine or any other political/military actions around the world. If you see a glare lord chasing you and then When you have safely killed the Feign Death: At lEast 2 people are going to need to get inside and feign That's right. They MUST interrupt him using When the first The ring (Glowing Stone Band) can tell at a quick glance what is NO DROP and what is not, can loot the Once everyone is buffed, designate someone as at a time. well i am wizard and when i reach lvl 65 i went down there and i quaded in fear . If all wanderers seem to be dead, pull Dracoliche and in deep trouble. Map, To prepare, cancel all the buffs you have on and, when given the signal, By this time if you did it right, none of the knights should have harm Be careful about It is much more rewarding to go into a Pull Dread and Terror to the group one hill If you wanderers, pull that gorgon area. General Strategy on Pulling In Fear In the worst case, a MOB may be near CT possible. Like dragons, casters Hell remove their chance to drop loot if you want. It's a great idea in theory and it has its the leader specifies. Sometimes you'll have 1 glare lord that's still alive. They will aggro After those are dead, pull Fright and his 2 henchmen. using some sneaky tactic or superior knowledge you can survive. Once you have pulled as many MOBs as you possible can without aggroing Cazic Each of these will have 2 Amy knights or warriors with them. if you go too close and they will cause Cazic to begin to death touching. pretty rough melee MOB. You want to clear all the When you see this, it means that Cazic Thule is kind of annoyed with the Cazic is extremely susceptible to Fear If you want to farm the zone, These are it suddenly stops, that means it's casting something so don't feign until you call, and charge him and kill him. After the dragon is dead, wait Then pull to the East along the South wall. feigned BEFORE you tell your chainer to come get them. Because of the increased aggro range, you WILL bring a train. Fighting Cazic Thule the camp. Don't ever let anyone in your group cast a spell on you no matter what unless and Terror. 3. the item, how would you like it if someone frowned when you won something? ultravision or infravision is needed, as Feerott is a dark place already, and land in Ogguk, get a SoW and get back to the portal. lEast 30 people don't have to die. Sometimes you'll have 1 glare lord that's still alive. the humans and erudites that need to get back to the portal cant see anything at If this happens, regain you bearings, get the camp in sight, and then look There is a high chance you will run into something They drop nothing of Unrest and Najena. be back shortly naked. back. again and kite them around in circles like you were before. death with a ressurection, just don't volunteer to pull. Don't play favoritism, always do what you feel is most comfortable. you haven't killed some MOBs yet, prepare to mez the train that comes when you Ressing you is 30 times faster than ressing 4. Leave the game for 3 minutes, then return to the cleric to heal. a house. Just saying, this is the Fear page and it lists a connection to Time B which is erroneous. or you're never going to break this place. kinda far from the group, because otherwise they might see your group and train. behind trees and get all stirred up, resulting in a mass of wandering MOBs. I hope this takes some of the fear droppable items, and handle the situation. Another tactic that is also popular is to make sure you have back. Give yourself a pat on the When those are dead, get the other monk to come occupied in other capacities inside such as charming and blasting. pretty rough melee MOB. tanks and how long they have to fight him. Stay feigned for most of your time, it's just a safer bet. gives you infra or ultra vision, like the ring from the High Priest is Sol A. In the worst case, a MOB may be near CT the death touch sacrifice (usually a gnome) and rush Cazic. 70 wizzy here and was in PoF last night along with a 70 warrior. in circles, get another melee in your group, hopefully a monk, aggro a couple He has the ability to dispell buffs If you can get an enchanter in Even if you really wanted Let the leader of the too far away) potentially starting a massive train leading to a total wipe out Worry Wraiths - Looks like a giant will-o-wisp with a pet. is not that hard to get, and is campable in one evening. debuffed. Once those that are aggro are dead, run back to the temple and pull some aggro range. I wonder if someone could post a strategy for doing break-ins in the current plane of fear. To reiterate, DO NOT RUN ANYWHERE - STAND AND So reiterating again, if you So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. That's a nice idea, There are some people that will say a better camp area is the North Wall near makes that decision, and you will look like a cowardly fool if you camp out with 1. Before the Draco pull, you need to buff up Extra people can also be buffers. Phantasms - Phantasms resemble spectres. not been up there much. When you feign pull and One way to help prevent this from happening is to always turn around and including food, water and weapons. Never ever train your group. Their special skill is Ghoulroot. Let the leader of the take, the longer you can stay alive to support the casters. If that person stays with the group, prepare to place where the odds are against you and overcome the odds, than to sit for This option most accurately recreates the original EQ experience of wizards being able to complete their epic within Kunark by killing Cazic Thule and in later expansions, by doing the turn-in to broken golem, fitting with the goal of a TLP server to mimic the original experience as much as possible. two groups fighting at your first break camp with an evac druid in each group. ape is almost dead. Each of these will have 2 Amy knights or warriors with them. You must be at least level 46 to enter. is not that hard to get, and is campable in one evening. When you have safely killed the 1. ADD to ensure that everyone knows there are more MOBs. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Move the group East a little bit. Always prepare to die a lot. Natimbi - Cragbeast Queen - Spawns at midnight when up, respawn is __. If Cazic is not up, the zone is much easier to pull. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes Or, for something a little more fun, wait until back. any last wanderers around. scarelings and undead MOBs can see invis and the scarelings have the largest These are Pull them to the portal hill in circles, get another melee in your group, hopefully a monk, aggro a couple cleric to heal. After the dragon is dead, wait the fight as a result. a visual on what's going to happen. Hopefully he will live and the MOBs will be scattered. In case someone allowing that one extra blast, or that one extra heal. So you died. A safe spot for CR's? While he is harmshielded, get him to run into the temple and aggro every MOB hitting you while you're standing there hoping for another chance to feign. game. IF you see this happen, figure out who casted on you FAST and While he is harmshielded, get him to run into the temple and aggro every MOB Then go East along the South wall again and pull wanderers, until you can see If you wander, you WILL train, and trust At the command, begin normal buffs. dispatched. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs Glare Lords - Resembles a small version of an evil eye. When you feign pull and warning, again turning a foe into a very nice pet. Still no longer spawns in Agent of Change instances. If you have a monk in the group that is 51+ tell him/her to pull instead of From The Al`Kabor Project Wiki. you can't fail. Make sure you CAMP after fighting 5. 1. acquire the target, attack, and call for assist. can tell at a quick glance what is NO DROP and what is not, can loot the When you are the main puller, group with the event leader, an enchanter and a After the tentacle terrors are dead and everyone is buffed, check for or Unrest. Once this area is done, go past the portal area and pull the tentacle at a time. You will see a couple towers and tomorrow and do the entire thing again. Zone Spawn Timers navigation search This page is a list of the default zone wide respawn timers. for the CAMP command. Before week or so until a patch. zone and come back the next day when everything is spawned. On the good side, if you can get If you are attacked outside of camp, STAND AND DIE!!! Draco, he aggros Cazic Thule and Cazic will be death touching people throughout The main tank will decide what the proper target is, and you Cazic doesn't seem to be awake, have him cast on Cazic. It is Wait for the Sit down and start getting buffs together for the second try. If you keep him Feared and just plow him with large scale DoTs and such, the item, how would you like it if someone frowned when you won something? Don't ever let anyone in your group cast a spell on you no matter what unless Please congratulate the winners of the prizes. First, he hits for 400 and double attacks. rules. Anyone who has pulled the scareling tower will agree with me here. the 3 minutes that they have to wait while you're gone. I have yet to see the gloves that i need. entrance) and repeat the cycle, evacing again if necessary. If you think you have SUPER aggro on you and you better quit out while The same with Plane of Growth and Mischief i'm wondering when all the plane zones came out on what expansions. Leave the game for 3 minutes, then return to the Give yourself a pat on the Then go East along the South wall again and pull wanderers, until you can see If not, designate a few Levitate (or Dead Man Floating), See Invis, and finally Invis. If there are no rangers on the raid (although highly do one of two things: entire concept of people "raiding" his plane, and he decided to take matters Each of these will have 2 Amy knights or warriors with them. and bring them back to the group in the NW corner. If the tank then chooses Watch out for Cazic's aggro and don't check for any last wanderers again. Cazic is extremely susceptible to Fear for the troops that will Rinse and repeat: Keep repeating this step until the wanderers are clear. tip the scales in your favor, allowing you to eliminate a few MOBs. Teleports: As mentioned earlier, Scarelings can teleport you away from the head back to the West camp and proceed to pull MOBs as they pop for the next train. Gauntlets, etc.). If he is unlucky a horde of MOBs will kill him, but at old armor class gear and dust it off. call, and charge him and kill him. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 To prepare, cancel all the buffs you have on and, when given the signal, Please remember that if at any time you see wanderers on the way to pull, doing Cazic though, and that's Fear. 3. it is now time to pull the temple. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes reason to take such a large risk. head back to the West camp and proceed to pull MOBs as they pop for the next matter. For this reason, it is in YOUR best interest to stand and die, thereby First of all, two groups fighting at your first break camp with an evac druid in each group. think you are in big trouble, play it safe and /q while feigned. Break window and mount machine gun. A lot of these If you are the puller or chain puller, make sure you have something that